Blurb from Goodreads:
A heart to protect. A debt to repay. A game to win.
After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister Scarlett from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.
The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister’s. Caraval has always demanded bravery, cunning, and sacrifice. But now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever.
Welcome, welcome to Caraval…the games have only just begun.
When you enter the world of Caraval you’re signing up for magic, deception, and romance that would sweep you off your feet. I’m pleased to announce that Legendary didn’t fail to deliver all that. It took a while to build up the magic and the mystery around the whole new setting of Caraval. I, too, was bored during the first half of the book. But soon as Tella got into the thick of things, the story proceeded in a faster pace, the magic bloomed, the villains grew more and more threatening, and my curiosity won’t stop banging my brain willing it to read more.
“Every good story needs a villain.”
“But the best villains are the ones you secretly like.”